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The Last Of Us Environment

Hi everyone, here's my latest environment art inspired by The Last of Us. I've always wanted to create an enviornment related to this iconic game, and I started by focusing on Joel's watch, gradually building up the other assets. I followed the typical game development pipeline, beginning with reference gathering, moving through modeling each element from scratch, and finishing with the final render and composition in Marmoset Toolbag.

The process was a lot of fun, especially assembling all the assets to create a cohesive, atmospheric scene. I paid close attention to detail and optimization, ensuring everything flowed seamlessly within the environment. I hope you all enjoy it as much as I enjoyed creating it!