Hi folks!
Here’s my latest updated work — Pirate Crate! For this piece, I followed a complete game art pipeline from start to finish. I began by collecting strong references and planning the overall design. My goal was to create a blend of stylized and realistic elements to achieve a unique visual balance.
The high-poly model was sculpted in ZBrush, followed by blocking, low-poly modeling, and retopology in Maya. I handled texturing in Substance Painter and finalized the presentation with a minimal yet effective render in Marmoset Toolbag.
Really enjoyed working on this piece and learning new techniques along the way!