Hey everyone!
Excited to share my latest workโa realistic 3D model of a skateboard, crafted from scratch with a full game-art pipeline in mind.
๐น Started with a clean blockout, followed by a detailed high poly and optimized low poly model
๐น UV unwrapped efficiently for clean bakes and textures
๐น Baking done in Marmoset, with textures built in Substance Painter
๐น Collected real-world references to capture the look and feel of worn skateboards, from deck scratches to wheel dirt
๐น Final renders done to highlight both the realism and topology
The goal was to push my skills in both hard surface modeling and storytelling through wear & tear.