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"Skateboard โ€“ A Story in Scratches"

Hey everyone!
Excited to share my latest workโ€”a realistic 3D model of a skateboard, crafted from scratch with a full game-art pipeline in mind.

๐Ÿ”น Started with a clean blockout, followed by a detailed high poly and optimized low poly model
๐Ÿ”น UV unwrapped efficiently for clean bakes and textures
๐Ÿ”น Baking done in Marmoset, with textures built in Substance Painter
๐Ÿ”น Collected real-world references to capture the look and feel of worn skateboards, from deck scratches to wheel dirt
๐Ÿ”น Final renders done to highlight both the realism and topology

The goal was to push my skills in both hard surface modeling and storytelling through wear & tear.