"Hi guys, here is my latest game-ready asset. I enjoyed the process, as I've previously been familiar with the gaming pipeline.Physical base rendering(PBR) . I followed the low-poly and high-poly processes. In ZBrush, creating the welding marks is fun to do, along with baking the maps. It is quite challenging to bake the maps properly because each pipe is connected with one another to maintain the ambient occlusion. Apart from that, texturing is quite enjoyable, playing with the values of each material to understand their behavior.Hope you guys like it!"✌🎮
Asset name- Antique Guage Lamp
Software used- Maya, Zbrush, Substance Painter, photoshop and marmoset toolbag.
HAVE FUN PLAY GAMES🎮