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Army truck- Built for War, Aged by Time

This project began with extensive reference gathering to study real-world proportions, structural design, and surface breakup. Based on the collected references, I created a blockout in Maya to establish accurate scale and primary forms,

After completing the modeling phase, I performed clean UV unwrapping with efficient texel density and proper padding. Texturing was done in Substance Painter, focusing on a physically based rendering (PBR) workflow. Special attention was given to material separation, edge wear, peeling paint, rust buildup, and dust accumulation to realistically represent aging and long-term usage of a military vehicle.

The final asset was rendered in Marmoset Toolbag, using optimized lighting and real-time shaders to present the asset clearly and realistically.

Ref_Board

Ref_Board

Maya_Modeling_Stage

Maya_Modeling_Stage

Texturing_Stage

Texturing_Stage

Rendering_Stage

Rendering_Stage