Hi everyone, here’s my latest game-ready asset, the Taurus 608 revolver. I followed the game art pipeline to create this hard surface asset, starting from gathering references to the final render. My primary focus was on making the revolver as realistic as possible while keeping a decent polycount to ensure it runs efficiently in a game engine.
I used Maya for both low-poly and high-poly modeling, as well as UV unwrapping. Texturing was done in Substance 3D Painter, and I finalized the render in Marmoset Toolbag. I paid special attention to material accuracy and details to bring out the weapon’s authentic look. Hope you guys like it!